Lancier

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The most daring chargers often choose to continue fighting with lances alone. While this is a dangerous tactic - a failed charge leaves few survivors - it is terrifically effective when used propery. Lanciers can run down an enemy without their foes being able to strike a single blow.

 

Information

Advances from: Charger
Advances to: Gendarme
Cost: 40
HP: 52
Moves: 9
XP: 63
Level: 2
Alignment: neutral
Id: WOTG_High Elv Lancier
Abilities:

Attacks (damage × count)

(image)lance(pierce attack) pierce12 × 3(melee attack) melee(charge)

Resistances

(icon) blade30% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest130%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains20%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable10%
(icon) Village140%
Last updated on Thu Dec 12 02:51:24 2024.