Shadowdancer

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Some menn accuse the Shadowdancers of the use of dark magic, and many would believe it, for their ability to slip behind enemy lines and stab the foe in the back is truly uncanny. Most of them deny any magical knowledge whatsoever - a wise move, for in the Sidhe lands magic is reserved to the Raindancer class - but some defy the Council and proudly admit to the use of what they call a 'natural fey power for cunning and deception'. It is not dark magic, they say, but the use of the faerie talents they naturally possess. The Council, with most of its members afraid of a Shadowdancer blade finding them in their sleep, does nothing about this blatant disregard for its authority.

Special Notes:If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy.This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

 

Information

Advances from: Veiledblade
Advances to:
Cost: 52
HP: 52
Moves: 6
XP: 150
Level: 3
Alignment: chaotic
Id: WOTG_Elvish Shadowdancer
Abilities: skirmisher

Attacks (damage × count)

(image)sword(blade attack) blade7 × 5(melee attack) melee(backstab)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold20% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen240%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Nov 21 02:52:45 2024.