Abomination

(image)

Of the living, only the priesthood know of the existence of these twisted, scarcely-recognisable remnants of Elves. Losing control of the Bestia has warped them almost beyond recognition, and increased their strength and agility to levels which are unmatched by any in Meridia. They are kept restrained beneath the temples, and released only in times of the direst need, when enemies are all about, and their raw, unbridled fury can be put to good use.

Special Notes:This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

 

Information

Advances from: Savage
Advances to:
Cost: 78
HP: 92
Moves: 6
XP: 100
Level: 4
Alignment: chaotic
Id: WOTG_Untamed_Abomination
Abilities:

Attacks (damage × count)

(image)sword(blade attack) blade13 × 5(melee attack) melee
(image)chain(impact attack) impact25 × 2(melee attack) melee(slows)

Resistances

(icon) blade-20% (icon) pierce-10%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef320%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen220%
(icon) Fungus150%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp240%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Thu Dec 12 02:51:31 2024.