Exterminator / Exterminatrix

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Masters of the Assassins are almost always sent to slay their victims rather than to steal something. Their favourite technique is to stab enemies from behind with a dagger, but because not all murders can be done silently, they also practised standard combat, and carry a scythe they can wield with scary skill, that is particularly useful when surrounded. Deadly at night, exterminators are less able fighting under the sun.

Special Notes:If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy.The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

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Information

Advances from: Assassin
Advances to:
Cost: 85
HP: 69
Moves: 6
XP: 200
Level: 4
Alignment: chaotic
Id: WOTG_Exterminator
Abilities: skirmisher

Attacks (damage × count)

(image)dagger(pierce attack) pierce10 × 3(melee attack) melee(backstab)
(image)scythe(blade attack) blade16 × 2(melee attack) melee(chaos)
(image)knife(blade attack) blade5 × 5(ranged attack) ranged(poison)

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave170%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Thu Dec 12 02:52:04 2024.