Mermaid Initiate

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Young mermaids are often initiated into the water magics native to their people. The wondrous abilities this grants are inimitable by any other race, a mark of the faerie side of these creatures.

Despite their frailty, this makes them quite formidable in combat, as they can call upon the very water about them to smite their enemies.

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Information

Advances from: Merman Brawler
Advances to: Mermaid Enchantress, Mermaid Priestess
Cost: 17
HP: 27
Moves: 6
XP: 50
Level: 1
Alignment: lawful
Id: WOTG_Mermaid Initiate
Abilities:

Attacks (damage × count)

(image)staff(impact attack) impact7 × 1(melee attack) melee
(image)water spray(impact attack) impact8 × 2(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold20% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave320%
(icon) Coastal Reef270%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat230%
(icon) Forest530%
(icon) Frozen230%
(icon) Fungus320%
(icon) Hills530%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Thu Apr 25 03:04:01 2024.