Guard

(image)

Chosen from the toughest Swordsmen, Guards willingly forgo some of thier mobility for the advantages of armor. Whether in ceremonial posts during peace, or on the battlefield in times of war, their role is always the same: defending the Warlock nobilty.

 

Information

Advances from: Swordsman
Advances to: Shield Guard
Cost: 37
HP: 50
Moves: 5
XP: 64
Level: 2
Alignment: neutral
Id: WOTG_High Elves Guard
Abilities: protection, steadfast

Attacks (damage × count)

(image)sword(blade attack) blade11 × 3(melee attack) melee
(image)shield(impact attack) impact8 × 3(melee attack) melee

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact10% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave250%
(icon) Coastal Reef230%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen240%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains260%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Apr 25 03:01:34 2024.