Shadowmage

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Shadowmage learned a secret of beeing invicible. During day he can be detected because of his equipment, but at night he is fully invicible. Now he can sneak to the enemy leader and kill him.

Special Notes:If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy.The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.During battle, this unit can drain life from victims to renew its own health.This unit is able to hide at night, leaving no trace of its presence.

 

Information

Advances from: Black Mage
Advances to:
Cost: 44
HP: 52
Moves: 6
XP: 100
Level: 3
Alignment: chaotic
Id: WOTG_Sky_Kingdom_Shadowmage
Abilities: skirmisher, nightstalk, cave ambush

Attacks (damage × count)

(image)dagger(blade attack) blade7 × 3(melee attack) melee(backstab, drains)
(image)cursed knifes(cold attack) cold7 × 3(ranged attack) ranged(poison, slows)

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Thu Nov 21 02:54:11 2024.