Witch Doctor

(image)

Injury and illness are common parts of the lives of the nomads. To battle these constant foes live an odd breed of men known as witch doctors. Though dogged and somewhat crazy they are effective healers and the curse of a witch doctor is not a light threat.

 

Information

Advances from:
Advances to: Shaman, Wild Warlock
Cost: 17
HP: 30
Moves: 5
XP: 50
Level: 1
Alignment: chaotic
Id: WOTG_Witch Doctor
Abilities: heals +4

Attacks (damage × count)

(image)knife(blade attack) blade3 × 2(melee attack) melee
(image)curse(arcane attack) arcane4 × 3(ranged attack) ranged(magical, hex)

Resistances

(icon) blade-20% (icon) pierce-20%
(icon) impact-20% (icon) fire20%
(icon) cold20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water10%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills160%
(icon) Mountains260%
(icon) Sand140%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Thu Apr 25 03:02:59 2024.