Halfling Great Magician

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As the halflings are more interested in good living and comfort than obscure creations, the halflings alchemists spend more time studying medicine and healing elixirs than transmutation of materials. They have also devised a number of mixtures which create a great deal of noisy sound and even lights to distract enemies with.

 

Information

Advances from: Halfling Magician
Advances to:
Cost: 44
HP: 44
Moves: 5
XP: 150
Level: 3
Alignment: lawful
Id: WOTG_Halfling Great Magician
Abilities: distract, cures, heals +8

Attacks (damage × count)

(image)staff(impact attack) impact5 × 3(melee attack) melee
(image)fire candle(fire attack) fire9 × 4(ranged attack) ranged(magical)
(image)fireworks(fire attack) fire4 × 4(ranged attack) ranged(stun, magical)

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest260%
(icon) Frozen330%
(icon) Fungus260%
(icon) Hills170%
(icon) Mountains370%
(icon) Sand240%
(icon) Shallow Water330%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Thu Oct 31 02:51:25 2024.