Sorcerer / Sorceress

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The mighty Aragwaith Sorcerers are gracile like wind. They can confuse their oponents by standing in fron of them, seemingly defenseless; after the attacker hits, they notice their victim is behind them, ready to perform his own killing strike. On the battlefield these sorcerers are fearsome enemies; even their comrades keep an eye on them, carefully, from a safe distance. And so it happens that even the Royal orders of Wesnothian magi treat these noble lores with respect and caution.

Special Notes:This unit has magical attacks, which always have a high chance of hitting an opponent.

 
 

Information

Advances from: Wizard
Advances to:
Cost: 68
HP: 40
Moves: 6
XP: 150
Level: 3
Alignment: neutral
Id: WOTG_High Elves Sorcerer
Abilities: cures, heals +8, teleport

Attacks (damage × count)

(image)staff(impact attack) impact13 × 2(melee attack) melee
(image)fireball(fire attack) fire15 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave250%
(icon) Coastal Reef230%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen240%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains260%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Oct 31 02:51:33 2024.