Guardian

(image)

Guardians no longer have access to the Bestia. But they more than compensate for this lack with their skill with poisons and potions. Many an enemy has felt a sharp sting, like that of an insect, coming from nowhere, and shortly afterwards found himself unable to move, with a horde of vicious jungle elves bearing down upon him.

Special Notes:This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.

 

Information

Advances from: Warden
Advances to:
Cost: 44
HP: 60
Moves: 6
XP: 100
Level: 3
Alignment: chaotic
Id: WOTG_Untamed_Guardian
Abilities:

Attacks (damage × count)

(image)sword(blade attack) blade5 × 6(melee attack) melee
(image)blow darts(pierce attack) pierce4 × 5(ranged attack) ranged(slows, living only)
(image)blow darts(pierce attack) pierce4 × 5(ranged attack) ranged(poison)
(image)blow darts(pierce attack) pierce4 × 5(ranged attack) ranged(paralyses, living only)

Resistances

(icon) blade-20% (icon) pierce-10%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef320%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen220%
(icon) Fungus150%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp240%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Thu Apr 25 03:01:57 2024.