Escrimeur

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The ideal of the all-purpose cavalrymann - the ideal that has eluded humans for so long - is embodied by the escrimeurs. While not as devastating in the charge as a gendarme, they are as versatile and deadly as any cavalrymann could hope to be. Their skills with horse, sword, and crossbow seem incredible to other races, and are held in high regard even by their fellow elves.

 

Information

Advances from: Cavalier
Advances to:
Cost: 53
HP: 56
Moves: 8
XP: 150
Level: 3
Alignment: neutral
Id: WOTG_High Elv Escrimeur
Abilities:

Attacks (damage × count)

(image)sword(blade attack) blade11 × 4(melee attack) melee
(image)crossbow(pierce attack) pierce20 × 1(ranged attack) ranged

Resistances

(icon) blade30% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest130%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains20%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable10%
(icon) Village140%
Last updated on Thu Oct 31 02:51:44 2024.