Wisp Halation

(image)

Sometimes Wisp seems to collapse into itself and ignites into what resembles lightning bolt tightly curled into a ball. Constant inner turmoil occasionally finds its way to the surface of the glowing sphere. Pulsing with arcane power, they roam the world in quest for something incomprehensible to all but the wisest.

Note: this unit is ''spirit'' (has fixed trait named ''spirit'') - it inflicts and receives 50% less damage unless its opponent also has ''spirit'' trait, it cannot be healed and cured from poison with healing abilities of other units and does not receive damage from poison (poisoned state only prevents healing)

(portrait)

Information

Advances from: Wisp Nimbus
Advances to:
Cost: 90
HP: 42
Moves: 4
XP: 175
Level: 3
Alignment: neutral
Id: Wisp Halation 3
Abilities:

Attacks (damage × count)

(image)radiance(arcane attack) arcane22 × 2(melee attack) melee(mystical, circular(single))
(image)ray of light(arcane attack) arcane28 × 1(ranged attack) ranged(mystical, delayed)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane60%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water140%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest250%
(icon) Frozen150%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains250%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable140%
(icon) Village150%
Last updated on Thu Nov 21 02:45:28 2024.