Thanat Lich Legend

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Note: this unit has fewer traits than suggested by its race (one trait less)
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<span></span>Thanat spellcasters can channel arcane power of deceased bodies they inhabited while coming into existence. Arcane knowledge of their vessels is not available to them so they have to attain it on their own. Some tools commonly used by mages of many other races can help Thanats as well. One such signature tool is an arcane focus, usually shaped like a staff. Another one is harder to carry around as it is more like a place rather than an item - a library filled with uncountable books.

Note: this unit is ''unliving'' (has fixed trait named ''unliving'') - it cannot be poisoned, when it is recalled its hitpoints are set to 20 and it can heal from ''healing places'' only when also eligible for rest-healing or under effect of ''siccates'' ability of allied unit

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Information

Advances from: Thanat Lich
Advances to:
Cost: 90
HP: 52
Moves: 5
XP: 160
Level: 3
Alignment: chaotic
Id: Thanat Lich 3
Abilities: lurks(deep)

Attacks (damage × count)

(image)staff(impact attack) impact8 × 2(melee attack) melee
(image)chilling touch(cold attack) cold12 × 1(melee attack) melee(mystical)
(image)chilling stream(cold attack) cold19 × 2(ranged attack) ranged(mystical, smiting)
(image)warp ripple(arcane attack) arcane9 × 4(ranged attack) ranged(mystical)

Resistances

(icon) blade20% (icon) pierce60%
(icon) impact-20% (icon) fire40%
(icon) cold40% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef240%
(icon) Deep Water420%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen240%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand240%
(icon) Shallow Water330%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu May 2 02:53:29 2024.