Golem Hulk

(image)

Golems constantly strive to add more armor to their bodies. Taken to the extreme, this obsession makes already durable constructs nigh-impenetrable. Each metal plate also adds to creature's strength so they use even heavier weapons and shields.

Note: this unit is ''unliving'' (has fixed trait named ''unliving'') - it cannot be poisoned, when it is recalled its hitpoints are set to 20 and it can heal from ''healing places'' only when also eligible for rest-healing or under effect of ''siccates'' ability of allied unit

(portrait)

Information

Advances from: Golem Mauler
Advances to: Golem Hulk Legend, Golem Juggernaut
Cost: 47
HP: 60
Moves: 4
XP: 90
Level: 2
Alignment: neutral
Id: Golem Hulk 2
Abilities:

Attacks (damage × count)

(image)mace(impact attack) impact19 × 2(melee attack) melee(delayed, shield(large))
(image)spring-loaded spike(pierce attack) pierce7 × 1(ranged attack) ranged(unreliable, triggered, shield(large))

Resistances

(icon) blade40% (icon) pierce40%
(icon) impact40% (icon) fire60%
(icon) cold60% (icon) arcane60%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave130%
(icon) Coastal Reef320%
(icon) Deep Water410%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest240%
(icon) Frozen220%
(icon) Fungus240%
(icon) Hills340%
(icon) Mountains440%
(icon) Sand220%
(icon) Shallow Water310%
(icon) Swamp310%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Thu Dec 19 02:44:09 2024.