Saur Incid

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Saurs are light on their feet, and able to navigate terrain that often confounds their opponents. When this natural mobility is combined with experience, strength, and proper equipment, they can switch from eating carrion to hunting for live game. Also they become much more threatening in battle — even if only because they are so much more difficult to confine than other combatants. Saur skirmishers can take advantage of small gaps in an enemy line and versatile weaponry allows to strike in whiatever way is less convenient for chosen target.

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Information

Advances from: Saur Flanker
Advances to: Saur Incid Legend, Saur Fulcrum, Saur Icheumon
Cost: 32
HP: 39
Moves: 7
XP: 85
Level: 2
Alignment: lawful
Id: Saur Incid 2
Abilities: infiltrates, skirmisher

Attacks (damage × count)

(image)spear(pierce attack) pierce7 × 3(melee attack) melee(shield(small))
(image)club(impact attack) impact10 × 2(melee attack) melee
(image)spear throw(pierce attack) pierce7 × 3(ranged attack) ranged(shield(small))

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen330%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand160%
(icon) Shallow Water240%
(icon) Swamp150%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Nov 21 02:45:39 2024.