Thanat Anathem

(image)

Note: this unit has fewer traits than suggested by its race (one trait less)
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<span></span>Select few of Thanat bow wielders learn to accumulate their innate arcane force over time and then transfer it to their arrow all at once. It can be done neither quickly nor in a hidden way so targets usually can strike back before being hit by an arrow imbued in this way. Accumulating arcane force produces visible manifestation which convinces many potential targets to retreat and contribute to shooter's reputation as the last thing most people see in their lives. Thanats usually attack only in self-defence or as part of their mission of preservation producing an abundant supply of surviving witnesses.

Note: this unit is ''unliving'' (has fixed trait named ''unliving'') - it cannot be poisoned, when it is recalled its hitpoints are set to 20 and it can heal from ''healing places'' only when also eligible for rest-healing or under effect of ''siccates'' ability of allied unit

(portrait)

Information

Advances from: Thanat Penance
Advances to:
Cost: 77
HP: 58
Moves: 5
XP: 140
Level: 3
Alignment: chaotic
Id: Thanat Anathem 3
Abilities: lurks(deep)

Attacks (damage × count)

(image)scimitar(blade attack) blade9 × 2(melee attack) melee
(image)bone bow(pierce attack) pierce19 × 2(ranged attack) ranged
(image)focused bone bow(pierce attack) pierce23 × 2(ranged attack) ranged(delayed, reckless)

Resistances

(icon) blade20% (icon) pierce60%
(icon) impact-20% (icon) fire40%
(icon) cold40% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef240%
(icon) Deep Water420%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen240%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand240%
(icon) Shallow Water330%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Dec 12 02:44:35 2024.