Thanat Draug

(image)

Note: this unit has fewer traits than suggested by its race (one trait less)
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<span></span>Every Thanat is driven by its own personal goal. Some of them already know their goals when they achieve self-consciousness, for others it takes time. Thanat corpse-dwellers equipped for melee usually have preservation of certain people as their goal and realize it early. Finding people that are to be preserved can take a lot of time and effort - or a lot of good luck. Asking other people for direction is troublesome and complicated endeavor because of ghastly appearance and lack of easy means to speak as neither breath nor larynx is preserved in skeletal body.

Note: this unit is ''unliving'' (has fixed trait named ''unliving'') - it cannot be poisoned, when it is recalled its hitpoints are set to 20 and it can heal from ''healing places'' only when also eligible for rest-healing or under effect of ''siccates'' ability of allied unit

(portrait)

Information

Advances from: Thanat Revenant
Advances to:
Cost: 76
HP: 61
Moves: 5
XP: 135
Level: 3
Alignment: chaotic
Id: Thanat Draug 3
Abilities: lurks(deep)

Attacks (damage × count)

(image)axe(blade attack) blade13 × 3(melee attack) melee(shield(small), circular(single))
(image)rib toss(impact attack) impact4 × 4(ranged attack) ranged(triggered, swarming, shield(small))

Resistances

(icon) blade40% (icon) pierce60%
(icon) impact0% (icon) fire40%
(icon) cold40% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef240%
(icon) Deep Water420%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen240%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand240%
(icon) Shallow Water330%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Dec 19 02:44:21 2024.