Wisp Nimbus

(image)

In response to being repeatedly attacked Wisp may shed its outer layer into a halo around itself. This corona cannot contribute to light rays but is dangerous to anybody trying to come close to its wielder. Also it has menacing appearance which discourages offenders from pushing their assault.

Note: this unit is ''spirit'' (has fixed trait named ''spirit'') - it inflicts and receives 50% less damage unless its opponent also has ''spirit'' trait, it cannot be healed and cured from poison with healing abilities of other units and does not receive damage from poison (poisoned state only prevents healing)

(portrait)

Information

Advances from: Wisp Twinkler
Advances to: Wisp Nimbus Legend, Wisp Halation
Cost: 43
HP: 35
Moves: 4
XP: 105
Level: 2
Alignment: neutral
Id: Wisp Nimbus 2
Abilities:

Attacks (damage × count)

(image)radiance(arcane attack) arcane15 × 2(melee attack) melee(mystical, roundabout)
(image)ray of light(arcane attack) arcane23 × 1(ranged attack) ranged(mystical, delayed)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane60%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water140%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest250%
(icon) Frozen150%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains250%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable140%
(icon) Village150%
Last updated on Thu Nov 28 02:44:49 2024.