Thanat Shambler

(image)

Note: this unit has fewer traits than suggested by its race (one trait less)
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<span></span>Most events that can cause Thanats to be formed are about abrupt changes, often including rapid destruction and violent deaths. Thanats formed in such conditions often inhabit remains of whoever fell victim of these events, sometimes before their minds are fully formed. Proximity of corpses can lead Thanat to pick up deceased body before its mind is fully formed. It takes time to get used to newfound body so their first movements are ineviatbly clumsy and awkward. These circumstances breed numerous stories about people returning from the dead to revenge for their own deaths. Sometimes vengeance becomes a part of Thanat's goal so these stories contain a grain of truth.

Note: this unit is ''unliving'' (has fixed trait named ''unliving'') - it cannot be poisoned, when it is recalled its hitpoints are set to 20 and it can heal from ''healing places'' only when also eligible for rest-healing or under effect of ''siccates'' ability of allied unit

Note: this unit is ''commoner'' - it has many qualities of level 1 unit except after combat encounter with it opponent gets experience only if it will not result in advancement and gets only 4 experience points for killing this unit

(portrait)

Information

Advances from:
Advances to: Thanat Battler, Thanat Shooter, Thanat Caster, Thanat Cadaver, Thanat Leper
Cost: 8
HP: 33
Moves: 4
XP: 20
Level: 0
Alignment: chaotic
Id: Thanat Shambler 0
Abilities: lurks(deep)

Attacks (damage × count)

(image)slam(impact attack) impact4 × 2(melee attack) melee(reckless)
(image)sepulchral chill(cold attack) cold4 × 2(ranged attack) ranged(mystical)

Resistances

(icon) blade20% (icon) pierce40%
(icon) impact40% (icon) fire20%
(icon) cold40% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef230%
(icon) Deep Water410%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus240%
(icon) Hills250%
(icon) Mountains350%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Nov 28 02:45:01 2024.