Duinse Zwaardvechter
In a direct clash of large armies, the Dunefolk commonly encounter either densely packed ‘shield walls’ or heavily fortified enemy positions. Striking against these highly organized fronts can be quite challenging — an enemy formation might leave only small, brief gaps between shields and armor while threatening a counterstrike with a thrust of spears and projectiles. Dunefolk swordplay thus places a heavy emphasis on power and more importantly, precision. A warrior might find only one chance to strike at an enemy, but an experienced swordsman is more than likely to seize the opportunity and make his strike count. Honing in with almost unnatural accuracy, a contingent of of swordsmen is enough to crack even the sternest of defenses.
Information
Advances from: | Duinsoldaat |
---|---|
Advances to: | Duinse Zwaardmeester |
Cost: | 30 |
HP: | 56 |
Moves: | 5 |
XP: | 75 |
Rang: | 2 |
Alliantie: | gezagsgetrouw |
Id: | Dune Swordsman |
Abilities: | ‒ |
Attacks (damage × count)
forceful scimitar strike | scherp | 15 × 2 | dichtbij | ||
balanced scimitar slash | scherp | 12 × 2 | dichtbij | (precisieschutter) |
Weerstanden
scherp | 20% | puntig | 20% | |||
---|---|---|---|---|---|---|
stomp | -10% | heet | 0% | |||
koud | 0% | magisch | 20% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Bergen | 3 | 50% | |
Bevroren | 3 | 20% | |
Bos | 2 | 40% | |
Diep Water | ‒ | 0% | |
Dorp | 1 | 50% | |
Grot | 2 | 40% | |
Heuvels | 2 | 50% | |
Kasteel | 1 | 60% | |
Kustrif | 2 | 30% | |
Moeras | 3 | 30% | |
Neppe Sluier | ‒ | 0% | |
Onbewandelbaar | ‒ | 0% | |
Ondiep Water | 3 | 20% | |
Paddenstoelen | 2 | 40% | |
Vlak | 1 | 40% | |
Zand | 1 | 40% |
Last updated on Thu Oct 21 01:47:01 2021.