Void Doom Guard

(image)

Even minor demons have their uses. While they are, as a rule, generally stronger than other humanoid races, lesser demons are much weaker than their more robust kin. These 'runtlings' serve as the true grunts of the void realms. Devoid of any magical power, their survival depends solely upon their skill in arms, and their armor.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

(portrait)

Information

Advances from: Void Invader
Advances to: Void Doom Elite
Cost: 35
HP: 47
Moves: 5
XP: 90
Level: 2
Alignment: chaotic
Id: Void Doom Guard
Abilities:

Attacks (damage × count)

(image)sword(blade attack) blade9 × 3(melee attack) melee
(image)shield bash(impact attack) impact12 × 1(melee attack) melee(slows)

Resistances

(icon) blade10% (icon) pierce0%
(icon) impact10% (icon) fire30%
(icon) cold-50% (icon) arcane-30%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef320%
(icon) Deep Water320%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills260%
(icon) Mountains350%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Nov 20 04:00:44 2024.