Blood Goblin Fury

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Blood Goblins who become Furies are the fiercest and most aggressive of their kind. The only reason that these goblins do not advance to the level of chieftain is that they simply lack the stability to effectively lead. Prone to uncontrollable battle rages, the Fury will often attack much larger opponents and continue until either it or its enemy is dead. Consequently, their lifespan tend to be quite short.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):Whenever its berserk attack is used, this unit continues to push the attack until either it or its enemy lies dead.

(portrait)

Information

Advances from: Bloodgoblin Warrior
Advances to:
Cost: 28
HP: 48
Moves: 6
XP: 72
Level: 3
Alignment: chaotic
Id: Bloodgoblin Fury
Abilities:

Attacks (damage × count)

(image)blood rage(pierce attack) pierce7 × 3(melee attack) melee(berserk)
(image)spear throw(blade attack) blade6 × 2(ranged attack) ranged

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact-50% (icon) fire0%
(icon) cold0% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave160%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest160%
(icon) Frozen10%
(icon) Fungus250%
(icon) Hills260%
(icon) Mountains350%
(icon) Sand250%
(icon) Shallow Water230%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Dec 18 04:05:23 2024.