Great Druid

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Having engaged in a lifetime of study, practice, and meditation, the end result of the druidic path is impressive. The Great Druid, despite his age, is as agile as any fighter. He has increased power over the forces of nature, and is nearly immune to most magical attacks. His connection with the life force has become so complete, that like a wose, the Great Druid will regenerate each round. Like all forms of power, however, the magics of the druid can be turned to ends both positive or negative.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has magical attacks, which always have a high chance of hitting an opponent.This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

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Information

Advances from:
Advances to:
Cost: 64
HP: 65
Moves: 6
XP: 200
Level: 4
Alignment: chaotic
Id: Cultist_Druid
Abilities: regenerates, ambush

Attacks (damage × count)

(image)staff(impact attack) impact8 × 3(melee attack) melee
(image)ensnare(impact attack) impact6 × 3(ranged attack) ranged(slows)
(image)fireball(fire attack) fire8 × 3(ranged attack) ranged(magical)
(image)lightning(fire attack) fire15 × 2(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire30%
(icon) cold30% (icon) arcane30%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Dec 18 04:05:24 2024.