Demon Zephyr / Demoness Zephyr

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Some demons go through a different maturing process and grow large webbed wings, which allow them to use their enormous strength to fly across great distances. As weapons and armor could only hinder them in flight, they must rely on their species’ strong build, long and sharp claws, and their impressive control of fire to strike at their prey from above.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

(portrait)
(portrait)

Information

Advances from:
Advances to: Slashing Gale
Cost: 40
HP: 40
Moves: 6
XP: 100
Level: 2
Alignment: chaotic
Id: TAS_Demon_Zephyr
Abilities: skirmisher

Attacks (damage × count)

(image)claws(blade attack) blade5 × 4(melee attack) melee
(image)fireball(fire attack) fire8 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire50%
(icon) cold-50% (icon) arcane-30%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave160%
(icon) Coastal Reef240%
(icon) Deep Water240%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills260%
(icon) Mountains260%
(icon) Sand160%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Wed Nov 27 04:08:50 2024.