Goblin Boss

(image)

A bigger, stronger, meaner goblin.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):The length of this unit’s weapon allows it to strike first in melee, even in defense.The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

(portrait)

Information

Advances from:
Advances to:
Cost: 25
HP: 42
Moves: 5
XP: 85
Level: 2
Alignment: chaotic
Id: TAS_Goblin_Boss
Abilities: leadership

Attacks (damage × count)

(image)spear(pierce attack) pierce9 × 4(melee attack) melee(first strike)
(image)spear(pierce attack) pierce6 × 2(ranged attack) ranged

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Dec 18 04:05:23 2024.