Slith

(image)

Like imps, sliths are very numerous in many hell dimensions. While they lack arms, they are nevertheless quite swift and agile. Possessing double rows of razor sharp teeth, their bites are ferocious. Likewise, thick bone ridges along their heads allow them to deliver formidable striking damage. Finally, the slith can shoot forth prodigious globs of phlegm which, while not poisonous, are thick and viscous, and can slow an enemy.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

(portrait)

Information

Advances from:
Advances to:
Cost: 33
HP: 36
Moves: 6
XP: 100
Level: 2
Alignment: chaotic
Id: Slith
Abilities: skirmisher

Attacks (damage × count)

(image)bite(blade attack) blade10 × 2(melee attack) melee
(image)headbutt(impact attack) impact9 × 1(melee attack) melee(charge)
(image)phlegm(impact attack) impact6 × 3(ranged attack) ranged(slows)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire30%
(icon) cold-50% (icon) arcane-30%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave160%
(icon) Coastal Reef320%
(icon) Deep Water320%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest250%
(icon) Frozen330%
(icon) Fungus250%
(icon) Hills160%
(icon) Mountains250%
(icon) Sand160%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Dec 18 04:05:23 2024.