Desert Outcast
Not all expendables are fit to advance in their order.
Those who have failed to deliver the promised talent, broke even one rule of their codex which is considered sacred, or havent seen any hindrance in causing harm against one of their own rashly find themselves expelled from the order forever.
Having expelled from the Hashashin means to seek death, as the order's extensive espionage network within the Caliphate and beyond will make sure that they get brandmarked as an 'ill-omen'. No one throughout the land dares to offer them any trade, shelter, mount, or even water, for one must, behest an terrible fate to fall upon him in all of a sudden.
Not being hunted but abandoned to death, it is expected from those fortuneless to seek death in glance of their failures, or as an form of last repent in relation to the crimes commited.
Those expelled will adopt the camel as mount, they stride among the dunes of the great desert, never standing in a settlement for too long.
And therein it is, at the far reaches beyond the Caliphate those nomadic outcasts can become mercenaries, offering their services for the nextbest individual that is reckless, shady, wealthy or foolish enough to request, cover up and tolerate their presence, as the experience of a former Hashashin initiate that has spent lifetime among the dunes can be something invaluable.
Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense. This unit can hide in sand and desert, and remain undetected by its enemies.
Information
Advances from: | Fedai |
---|---|
Advances to: | ‒ |
Cost: | 34 |
HP: | 44 |
Moves: | 6 |
XP: | 130 |
Level: | 3 |
Alignment: | chaotic |
Id: | Caliphate Outcast |
Abilities: | camouflage |
Attacks (damage × count)
scimitar melee | 7 × 3 blade | concentrated | |
scimitar throw ranged | 9 × 2 blade | first strike |
Resistances
blade | 10% | pierce | -10% | |||
---|---|---|---|---|---|---|
impact | 10% | fire | 20% | |||
cold | 0% | arcane | 0% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 40% | |
Cave | 3 | 20% | |
Coastal Reef | 3 | 30% | |
Deep Water | ‒ | 0% | |
Flat | 1 | 40% | |
Forest | 3 | 40% | |
Frozen | 2 | 30% | |
Fungus | 3 | 20% | |
Hills | 2 | 60% | |
Mountains | 4 | 40% | |
Sand | 1 | 70% | |
Shallow Water | 2 | 20% | |
Swamp | 2 | 20% | |
Unwalkable | ‒ | 0% | |
Village | 1 | 40% |