Elementalist

(image)

Magicians will eventually reach the pinnacle of an human's understanding of the arcane arts. At that point, consulting otherworldly sources is required to advance further in order to obtain the next degree. An Elementalist has, in stark contrast to an Battle Mage, specialized in conjuring and comandeering the elemental forces of fire and ice. With a magical circle traced in their hands, they can let loose fireballs that strike foes with surefire aim. They also learn the secrets of earth during their studies, through this knowledge they can transform into a gust of sand and travel afar in the wind, seemingly arriving where they wanted to at an instant.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit can use one move to teleport between any two empty villages controlled by its side.

 

Information

Advances from: Magician
Advances to:
Cost: 45
HP: 59
Moves: 5
XP: 150
Level: 3
Alignment: neutral
Id: Caliphate Elementalist
Abilities: teleport

Attacks (damage × count)

(image)scimitar
melee
7 × 3
blade
(image)blizzard
ranged
10 × 2
cold
magical
(image)fireball
ranged
15 × 1
fire
magical

Resistances

(icon) blade10% (icon) pierce0%
(icon) impact-10% (icon) fire10%
(icon) cold10% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills260%
(icon) Mountains260%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:46:10 2018.