Djinn

(image)

Djinns are special by even sorcerous standards due to their cognitive process to think, comprehend, learn, and even talk: an affinity that no other elemental can ever acquire. Made entirely of magic, djinns are vulnerable to the arcane magicks though more resilient against tangible weapons. These entities, while able to err like humans, are valued allies of the sorcerors, with their curious thoughts always wandering about.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. This unit has an attack, which chance to hit cant fall below 50%. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

 

Information

Advances from:
Advances to: Greater Djinn
Cost: 19
HP: 32
Moves: 5
XP: 40
Level: 1
Alignment: liminal
Id: Caliphate Djinn
Abilities:

Attacks (damage × count)

(image)dagger
melee
7 × 1
blade
enchanted
backstab
(image)magic bolt
ranged
5 × 3
arcane
magical

Resistances

(icon) blade20% (icon) pierce10%
(icon) impact10% (icon) fire0%
(icon) cold0% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave340%
(icon) Coastal Reef150%
(icon) Deep Water120%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen120%
(icon) Fungus350%
(icon) Hills150%
(icon) Mountains160%
(icon) Sand140%
(icon) Shallow Water120%
(icon) Swamp120%
(icon) Unwalkable120%
(icon) Village160%
Last updated on Fri Apr 20 12:46:10 2018.