Battle Mage

(image)

A magician trained in the ‘heavy arts’ holds a unique advantage over the Elementalist: the knowledge of maintaining an warding circle that protects against magic for themselves and their allies. Circles of resistance will ward off incoming magical attacks, lessening their impact and protecting the battle mage's comrades.
Battle mage's are disciplined to fight in direct face-to-face brawls, boasting physiques built for resilience and strength. Rather than focusing their training on furthering the arcane arts of sorcery, they cultivate their brawn through their years to dominate fights in close-range. Battle mages still know their Second Degree’s ability of summoning fiery bolts, though it is an ability that has been forsaken in favour of their muscles.


Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit has an attack, which chance to hit cant fall below 50%. This unit boosts magical resistances by 20% for allied adjacent units.

 

Information

Advances from: Magician
Advances to:
Cost: 51
HP: 62
Moves: 5
XP: 150
Level: 3
Alignment: neutral
Id: Caliphate Battle Mage
Abilities: dampen magic

Attacks (damage × count)

(image)dual scimitar
melee
9 × 3
blade
enchanted
(image)magic missile
melee
11 × 2
impact
magical
(image)scroll of fire
ranged
12 × 1
fire
magical

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact10% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills260%
(icon) Mountains260%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:46:10 2018.