Novice

(image)

Pupils of the magical world are first taught the inscriptions and symbols fundamental to their craft. Lacking the experience that comes with age and combat, novices are unable to apply these arts without the aid of mediums, such as scrolls of parchment for fiery evocations. Sorcery is an exact art, however, and even the most elementary spells will hit with certainty.

Unlike the magi of other societies, novice sorcerors are by no means frail, and are proficient with both scimitars and their bare hands in combat.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from:
Advances to: Magician
Cost: 17
HP: 32
Moves: 5
XP: 60
Level: 1
Alignment: neutral
Id: Caliphate Novice
Abilities:

Attacks (damage × count)

(image)scimitar
melee
5 × 3
blade
(image)fist
melee
7 × 2
impact
(image)scroll of fire
ranged
10 × 1
fire
magical

Resistances

(icon) blade10% (icon) pierce0%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills260%
(icon) Mountains260%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:46:10 2018.