Alchemist

(image)

Some herbalists, deceived by the -material- gains one could draw out of it, decide to commit themselves into alchemy instead. Having learnt much about various toxins found on -and below- the surface of Irdya during their studies theyr in ability to brew and store deadly poisons of unknown sorts.

Special Notes: This unit is capable of neutralizing the effects of poison in units around it. This unit regenerates, which allows it to heal as though always stationed in a village. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.

 

Information

Advances from: Herbalist
Advances to: Flying Carpet
Cost: 30
HP: 34
Moves: 5
XP: 65
Level: 2
Alignment: neutral
Id: Caliphate Alchemist
Abilities: regenerates, cures

Attacks (damage × count)

(image)fist
melee
7 × 2
impact
(image)poison flask
ranged
6 × 3
impact
marksman
poison

Resistances

(icon) blade10% (icon) pierce0%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane30%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills260%
(icon) Mountains260%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:46:10 2018.