Militia

(image)

You can use those peasants as cannon-fodder(hint:theyr all eager to defend their homes) or as whatever else purpose in the nefarious plans you may have... If one gets a lvl by some weird kind of wizardy, true miracle or plain cosmic accident youll see that he advances to a Footman or Hillsman.

 

Information

Advances from:
Advances to: Footman, Desert Archer, Hillsman
Cost: 10
HP: 18
Moves: 4
XP: 23
Level: 0
Alignment: neutral
Id: Caliphate Militia
Abilities:

Attacks (damage × count)

(image)knife
melee
3 × 1
blade
(image)bow
ranged
4 × 2
pierce

Resistances

(icon) blade10% (icon) pierce0%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills260%
(icon) Mountains260%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:46:09 2018.