Kräutersammler

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Herbalists are learned individuals who have given up their urban life in order to assist the Dunefolk armies in their travels. Their motivations are many; some look to it as an adventure or as a steady source of pay, while others feel it to be a duty to their society. Regardless, Herbalists are highly respected by all. They are trained with the advanced medical techniques and possess a potent clutch of medicines and herbs, which allows them to quickly heal even the most gravely wounded allies.

Special Notes: This unit is capable of rapid healing.

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Information

Advances from:
Advances to: Apotheker
Cost: 17
HP: 26
Moves: 5
XP: 39
Stufe: 1
Tag-/Nachteinfluss: zwielichtig
Id: Dune Herbalist
Abilities: Heilen +8

Attacks (damage × count)

(image)Streitkolben
Nahkampf
7 × 2
Wucht

Resistenzen

(icon) Klinge10% (icon) Stich0%
(icon) Wucht-10% (icon) Feuer0%
(icon) Kälte0% (icon) Arkan20%

Terrain

TerrainMovement CostDefense
(icon) Burg160%
(icon) Dorf160%
(icon) Flachland140%
(icon) Gebirge260%
(icon) Gefroren320%
(icon) Höhle240%
(icon) Hügel260%
(icon) Küstennahes Riff230%
(icon) Pilzhain240%
(icon) Sand150%
(icon) Seichtes Wasser320%
(icon) Sumpf230%
(icon) Tiefes Wasser0%
(icon) Unbegehbar0%
(icon) Unechter Schleier der Finsternis0%
(icon) Wald240%
Last updated on Wed Mar 13 02:39:47 2024.