Dune Herbalist

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Herbalists are learned individuals who have given up their urban life in order to assist the Dunefolk armies in their travels. Their motivations are many; some look to it as an adventure or as a steady source of pay, while others feel it to be a duty to their society. Regardless, Herbalists are highly respected by all. They are trained with the advanced medical techniques and possess a potent clutch of medicines and herbs, which allows them to quickly heal even the most gravely wounded allies.

Nota bene: Hic actor sanationem celerem potest.

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Information

Advances from:
Advances to: Dune Apothecary
Cost: 17
HP: 26
Moves: 5
XP: 39
Ordo: 1
Pars: anceps
Id: Dune Herbalist
Abilities: sanat +VIII

Attacks (damage × count)

(image)fustis ferreus
comminus
7 × 2
impulsum

Firmitas

(icon) lamina10% (icon) cuspis0%
(icon) impulsum-10% (icon) igneum0%
(icon) frigidum0% (icon) mysticum20%

Terrain

TerrainMovement CostDefense
(icon) Aqua320%
(icon) Castellum160%
(icon) Caverna240%
(icon) Colles260%
(icon) Cotes230%
(icon) Fake Shroud0%
(icon) Fungus240%
(icon) Glaciale320%
(icon) Harena150%
(icon) Invium0%
(icon) Montes260%
(icon) Palus230%
(icon) Planum140%
(icon) Salum0%
(icon) Silva240%
(icon) Viculus160%
Last updated on Thu Dec 12 00:30:40 2019.