Dune Skirmisher

(image)

Those Rovers who are proficient at scouting are elevated into the ranks of the Skirmishers. Discarding their bow, Skirmishers focus on developing their swiftness of foot to allow them to flow in and out of combat. They are often used to harry the flanks of opposing forces, and it is said to be easier to catch the wind in your hand than to catch a Skirmisher.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

 

Information

Advances from: Vagabund
Advances to: Dune Harrier
Cost: 35
HP: 46
Moves: 6
XP: 65
Stufe: 2
Tag-/Nachteinfluss: zwielichtig
Id: Dune Skirmisher
Abilities: Plänkler

Attacks (damage × count)

(image)Langschwert
Nahkampf
9 × 4
Klinge

Resistenzen

(icon) Klinge10% (icon) Stich10%
(icon) Wucht-10% (icon) Feuer0%
(icon) Kälte0% (icon) Arkan20%

Terrain

TerrainMovement CostDefense
(icon) Burg160%
(icon) Dorf160%
(icon) Flachland140%
(icon) Gebirge260%
(icon) Gefroren320%
(icon) Höhle240%
(icon) Hügel260%
(icon) Küstennahes Riff230%
(icon) Pilzhain240%
(icon) Sand150%
(icon) Seichtes Wasser320%
(icon) Sumpf230%
(icon) Tiefes Wasser0%
(icon) Unbegehbar0%
(icon) Unechter Schleier der Finsternis0%
(icon) Wald240%
Last updated on Wed Mar 13 02:39:47 2024.