Druid

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A druid is a mage who has devoted his life to the study of the forces that govern nature. Although a fearsome foe on the battlefield, a druid's real strength resides in his deep knowledge of herbs, animals and plants, which allows him to cast powerful spells.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

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Information

Advances from:
Advances to:
Cost: 65
HP: 50
Moves: 5
XP: 150
Level: 2
Alignment: neutral
Id: Druid
Abilities: heals +4, selfheal

Attacks (damage × count)

(image)staff
melee
6 × 2
impact
(image)entangle
ranged
3 × 3
impact
slows
marksman
(image)fireball
ranged
6 × 4
fire
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp340%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:06:19 2018.