Archwitch

(image)

The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of basic healing.

(portrait)

Information

Advances from:
Advances to:
Cost: 48
HP: 55
Moves: 5
XP: 150
Level: 3
Alignment: chaotic
Id: Archwitch
Abilities: cures, heals +8, jinx

Attacks (damage × count)

(image)dagger
melee
6 × 3
blade
poison
(image)None
ranged
16 × 2
cold
magical
(image)eviscerate
ranged
15 × 2
pierce
magical
eviscerate

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp250%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:06:17 2018.