Dark Cult Enforcer

(image)

Those cultists who are devoted to the cult with their heart and soul are granted things like: full-body armor, which is a huge deal for the cult, considering the fact that it's a very expensive thing to get, either by buying it, or gaining it as a tropgy (usually the latter),a crescent-shared glaive (forged by the cultist himself) and most importantly, the gift of what their foes mistakingly call 'immortality', which is the highest boon a cultist can ever hope to gain. Mundane weaponry can harm them, but not kill, which is the kind of fact that can easily make their enemies panic and flee. They can, horever be easilty destroyed by arcane magic, which they are already pretty weak to.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

 

Information

Advances from:
Advances to:
Cost: 60
HP: 64
Moves: 6
XP: 150
Level: 3
Alignment: chaotic
Id: Dark Cult Enforcer
Abilities: strength of darkness +8, regenerate, immortal

Attacks (damage × count)

(image)glaive
melee
11 × 3
blade
drains
(image)wail
ranged
7 × 3
cold

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact20% (icon) fire0%
(icon) cold30% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:06:19 2018.