Cleric

(image)

This unit is less effective than white mage but it can perform more magical attacks. The Cleric heals and leads other units.

Special Notes: This unit is capable of healing those around it, and curing them of poison. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit has magical attacks, which always have a high chance of hitting an opponent. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

 

Information

Advances from:
Advances to: Prophet of Light
Cost: 45
HP: 45
Moves: 5
XP: 100
Level: 2
Alignment: lawful
Id: Cleric
Abilities: heals +8, protection, leadership

Attacks (damage × count)

(image)staff
melee
6 × 2
impact
(image)lightbeam
ranged
6 × 4
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane50%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:06:20 2018.