Dark Cult Zealot

(image)

Not much is known about this cult and it's whereabouts. Their robes make them look similiar to ghosts, but actually their purpoise is to conceal the little remains of humanity inside, which is already slowly fading away.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

(portrait)

Information

Advances from: Dark Cultist
Advances to:
Cost: 50
HP: 62
Moves: 6
XP: 150
Level: 3
Alignment: chaotic
Id: Dark Cult Zealot
Abilities: strength of darkness +8, regenerate

Attacks (damage × count)

(image)touch
melee
14 × 2
cold
drains
(image)wail
ranged
8 × 3
cold

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact10% (icon) fire0%
(icon) cold30% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:06:19 2018.