Escrimeur

(image)

The ideal of the all-purpose cavalrymann - the ideal that has eluded humans for so long - is embodied by the escrimeurs. While not as devastating in the charge as a gendarme, they are as versatile and deadly as any cavalrymann could hope to be. Their skills with horse, sword, and crossbow seem incredible to other races, and are held in high regard even by their fellow elves.

 

Information

Advances from: Cavalier
Advances to:
Cost: 39
HP: 68
Moves: 8
XP: 50
Level: 3
Alignment: neutral
Id: High Elven Escrimeur
Abilities:

Attacks (damage × count)

(image)sword
melee
12 × 4
blade
(image)crossbow
ranged
12 × 2
pierce

Resistances

(icon) blade30% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water20%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains20%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable20%
(icon) Village140%
Last updated on Fri Apr 20 13:14:42 2018.