Triggerman

(image)

The dwarves, partial to clockwork, developed a new kind of ranged warfare technology. The triggermen do not use the crossbows or thundersticks of their ancestors, but devices similar to thundersticks but much more complex. None save the dwarves themselves can comprehend the inner-workings of their tubes, but few can hold their ground when confronted with the buzzing cylinders that issue forth from them, in much larger numbers than from their predecessor’s weapons.

 

Information

Advances from:
Advances to: Gunner
Cost: 19
HP: 35
Moves: 4
XP: 40
Level: 1
Alignment: neutral
Id: Clockwork Triggerman
Abilities:

Attacks (damage × count)

(image)dagger
melee
3 × 2
blade
(image)clockwork gun
ranged
3 × 7
pierce

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact10% (icon) fire-10%
(icon) cold-10% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef320%
(icon) Deep Water10%
(icon) Flat140%
(icon) Forest230%
(icon) Frozen230%
(icon) Fungus240%
(icon) Hills160%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable50%
(icon) Village150%
Last updated on Fri Apr 20 13:14:39 2018.