Armored Mechanic


The armored mechanics in a dwarven army are the first response personnel-for mechanical automata and vehicles, not menn. Even with great alchemical skills, these humanitarians would never survive in the front lines without armor. Their armor is not just solid steel like that of their enemies, but encrusted with tiny gears and mechanism which can catch or break an unwary foe’s blade.

Special Notes: This unit is capable of healing those around it, and curing them of poison.



Advances from: Oiler
Advances to:
Cost: 19
HP: 80
Moves: 3
XP: 100
Level: 3
Alignment: neutral
Id: Clockwork Armored Mechanic
Abilities: cures, heals +8

Attacks (damage × count)

38 × 1
12 × 3


(icon) blade20% (icon) pierce20%
(icon) impact10% (icon) fire-10%
(icon) cold-10% (icon) arcane0%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef20%
(icon) Deep Water10%
(icon) Flat140%
(icon) Forest230%
(icon) Frozen230%
(icon) Fungus240%
(icon) Hills160%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water20%
(icon) Swamp20%
(icon) Unwalkable50%
(icon) Village150%
Last updated on Fri Apr 20 13:14:40 2018.