The most revered of the Ceresian clergy are the metropolitans. Often more powerful than the lords whom they ostensibly serve, the metropolitans command the respect and admiration of their countrymen. Though they do not often fight in battle, they command impressive spiritual powers, and their appearance never fails to frighten the enemy.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of healing those around it, and curing them of poison. Inspires increases the perceived time of day in adjacent areas.



Advances from: Monsignor
Advances to:
Cost: 70
HP: 50
Moves: 5
XP: 120
Level: 4
Alignment: lawful
Id: Ceresian Metropolitan
Abilities: cures, heals +8, inspires

Attacks (damage × count)

8 × 3
12 × 4


(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane40%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water20%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Fri Apr 20 13:14:44 2018.