The swish, click, swish, click of a clockwork general's mechanical boots is feared by all non-dwarves. His metallic armor makes him as strong as two men, and he uses his widgets to deadly effect. He is a master of battlefield construction, and stories are told of generals who, having lost their blades, fashion a new weapon out of their armor.

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.



Advances from: Marshal
Advances to:
Cost: 17
HP: 75
Moves: 4
XP: 100
Level: 3
Alignment: neutral
Id: Clockwork General
Abilities: leadership

Attacks (damage × count)

(image)clockwork blade
16 × 3


(icon) blade40% (icon) pierce30%
(icon) impact20% (icon) fire-20%
(icon) cold-20% (icon) arcane0%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef320%
(icon) Deep Water10%
(icon) Flat130%
(icon) Forest230%
(icon) Frozen230%
(icon) Fungus230%
(icon) Hills150%
(icon) Mountains250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable50%
(icon) Village150%
Last updated on Fri Apr 20 13:14:41 2018.