These are the most formidable contraptions ever faced: they have reached their peak of physical prowess, and with it, they grow an extra pair of limbs, which they use to scuttle like spiders, leap like frogs, and rend their foes like the merciless killers they are.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.



Advances from: Golem
Advances to:
Cost: 12
HP: 39
Moves: 7
XP: 100
Level: 2
Alignment: neutral
Id: Clockwork Automaton
Abilities: skirmisher

Attacks (damage × count)

7 × 4


(icon) blade40% (icon) pierce60%
(icon) impact10% (icon) fire0%
(icon) cold0% (icon) arcane40%


TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water320%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen220%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand220%
(icon) Shallow Water230%
(icon) Swamp230%
(icon) Unwalkable60%
(icon) Village150%
Last updated on Fri Apr 20 13:14:42 2018.