Wizard

(image)

Wizards are experienced healers and have a considerable skill of welding fireballs.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of healing those around it, and curing them of poison.

 

Information

Advances from: Shaman
Advances to: Sorcerer
Cost: 38
HP: 37
Moves: 5
XP: 100
Level: 2
Alignment: neutral
Id: Wizard
Abilities: cures, heals +8

Attacks (damage × count)

(image)staff
melee
5 × 2
impact
(image)fireball
ranged
7 × 4
fire
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire10%
(icon) cold0% (icon) arcane30%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:47:46 2018.