Steel Serpent

(image)

Over time, Wyrms increase their engine power and improve their welding torch, becoming the elusive and feared night scout.

Special Notes: This unit is able to move unseen in water of any depth, requiring no air from the surface. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

 

Information

Advances from: Steel Wyrm
Advances to: Steel Leviathan
Cost: 30
HP: 32
Moves: 8
XP: 50
Level: 2
Alignment: chaotic
Id: AnE_Steelhive_Serpent
Abilities: aquatic, skirmisher

Attacks (damage × count)

(image)ram
melee
5 × 3
impact
(image)ion beam
ranged
5 × 3
cold
backstab

Resistances

(icon) blade-10% (icon) pierce-10%
(icon) impact20% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave130%
(icon) Coastal Reef170%
(icon) Deep Water160%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen150%
(icon) Fungus140%
(icon) Hills240%
(icon) Mountains240%
(icon) Sand140%
(icon) Shallow Water160%
(icon) Swamp150%
(icon) Unwalkable10%
(icon) Village150%
Last updated on Fri Apr 20 12:48:10 2018.